Arquivo do mês: fevereiro 2010

Banned and Limmited Card List March/10 OCG

Aqui está a tão esperada lista de Março, parecia fake mas não era, tivemos agora grande mudanças no jogo, LS teve algumas mudanças deixando-o um pouco mais lento, mas não completamente como Zombie que  novamente foi morto (jogo de Zombie XD) mesmo assim poderei agora comprar meu Mezuki e minha Burial form D. D., mas não fez muito sentido restringi o Chaos Sorcerer nessa lista podiam esperar para limitá-lo na próxima de Setembro. Necroface para mim foi meio um desespero para não deixá-lo crescer muito, igual fizeram com Mind Master.

Mas agora com CyDra a 2 poderá voltar um deck Machine (e ajudar ainda mais meu deck Morphtronic junto ao United We Stand lol)!? Dandylion, Treborn a 2 será uma volta dos Monarcas!? Uma coisa é certa o jogo toma um novo rumo daqui para frente criando novos decks se adaptando, e que venha para cá os Infernity enquanto não mexem neles. E outra coisa que não ocorreu nessa lista que não teve nenhuma carta Banida, meio que interessante.

E também esperamos a lista TCG que não mudará muito, talvez Brionac vai a 1 agora para cá entre outras pouquíssimas cartas a se mexer (que na verdade sempre é igualzinho a lista OCG).  Alguns ficaram felizes, outros tristes, alguns mais tristes ainda, mas o mais importante é se adaptar ao que está por vir.

Tuesday, 16. February 2010
Banned and Restriction List 「禁止・制限カードリスト」

Listed are only the CHANGES

03/01/2010

Restriction Cards 「制限カード」:

Chaos Sorcerer 「カオス・ソーサラー」
Tragoedia 「トラゴエディア」
Necro Gardna 「ネクロ・ガードナー」
Necroface 「ネクロフェイス」
Mezuki 「馬頭鬼」
Lightlord Summoner Luminas 「ライトロード・サモナー ルミナス」
Burial from a Different Dimension 「異次元からの埋葬」
Foolish Burial 「おろかな埋葬」
Reinforcements of Light 「光の援軍」
Destiny Draw 「デステニー・ドロー」
Allure of Darkness 「闇の誘惑」
Mind Crush 「マインドクラッシュ」
Magical Explosion 「マジカル・エクスプロージョン」

Semi-Restriction Cards 「準制限カード」:

Honest 「オネスト」
Cyber Dragon 「サイバー・ドラゴン」
Demise, King of Armageddon 「終焉の王デミス」
Dandelion 「ダンディライオン」
Treeborn Frog 「黄泉ガエル」
Black Whirlwind 「黒い旋風」
United We Stand「団結の力」
Royal Decree 「王宮のお触れ」
Royal Oppression 「王宮の弾圧」
Skill Drain 「スキルドレイン」

No longer restricted 「準制限」:

Mask of Darkness 「闇の仮面」
Smashing Ground 「地砕き」

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Arquivado em Novidades do Pharaó

Video Demonstration – Fiend Roars Deity(MGS) vs GB

Enquanto a lista de Março não sai, veremos um video demonstrando a funcionalidade dos Fiend Roars Deity.

Que ainda está somente excluvisa no OCG, mas é um tema bem esperado por muitos no TCG.

A base do deck é descarte de cartas de sua mão para ativação de efeitos.

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Arquivado em Novidades do Pharaó

Card List Completed – 608 – The Shining Darkness

Finalmente será lançado o novo set de pack, novas cartas BW, grandes suportes Infernity estão para vir, entre suportes para o tema Batteryman, Chaos e dentre outros. Novos combos serão criados e será a chegada de um novo meta?

Comercial The Shining Darkness:

608 – The Shining Darkness

Release Date: 20th of February 2010
Price: 150 yen (inc. tax)

5 cards per pack, 30 packs per box

Features 80 cards:
● 5 Ultra Rare cards
● 9 Super Rare cards
● 18 Rare cards
● 44 Normal cards
● 4 Normal Rare cards

(The Ultra Rare cards are also available in Ultimate Rare form, and one card in the set is available in Holographic Rare form.)

● Introducing the 8th set in the 6th series of Yu-Gi-Oh! Official Card Game booster packs!
● Now, the new trump card of the anime character Crow – “Blackfeather Dragon” – is the focus, with many cards used by Jack, Yusei, Aki, Kiryu, Rua, and Ruka also being featured!
● Features cards that reinforce and support the “Core Chimail” and “Black Feather” themes, as well as existing theme Decks.

TSHD-JP001 Black Feather – Ghibli the Hot Wind
DARK/Bird – Effect/3/0/1600
When your opponent declares a Direct Attack with a monster, you can Special Summon this card from your hand. Once per turn, you can switch this card’s original ATK and DEF until the End Phase.

TSHD-JP002 Black Feather – Gust the Adverse Wind
DARK/Bird – Effect/2/900/1400
If you control no cards, you can Special Summon this card from your hand. While you control this face-up card, if an opponent’s monster attacks a “Black Feather” monster you control, that attacking monster loses 300 ATK until the End of the Damage Step.
Rare

TSHD-JP003 Black Feather – Breeze the Gentle Wind
DARK/Bird – Tuner/3/1100/300
If this card is added from your deck to your hand by the effect of a Magic, Trap or Effect Monster card, you can Special Summon this card to your field. If this card is used as Synchro Material, it can only be for the Synchro Summon of a “Black Feather” monster.
Super Rare

TSHD-JP004 Change Synchron
DARK/Machine – Tuner/1/0/0
If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, select 1 monster your opponent controls and change its battle position.

TSHD-JP005 Card Breaker
LIGHT/Warrior – Effect/2/100/900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned in face-up Attack Position by sending 1 card in your Magic & Trap Card Zone to the Graveyard.
Rare

TSHD-JP006 Second Booster
FIRE/Machine – Effect/3/1000/500
Activate by Releasing this card, and selecting 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.

TSHD-JP007 Intercept Daemon
DARK/Demon – Effect/4/1400/1600
While you control this face-up card, when an opposing monster attacks, inflict 500 damage to your opponent.

TSHD-JP008 Dread Dragon
FIRE/Dragon – Tuner/2/1100/400
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.
Rare

TSHD-JP009 Trust Guardian
LIGHT/Angel – Tuner/3/0/800
This card cannot be used as Synchro Material except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, the Synchro Monster this card was used as Synchro Material for cannot be destroyed by battle. At the end of the Damage Step this effect was used, that Synchro Monster loses 400 ATK and DEF.
Super Rare

TSHD-JP010 Flare Resonator
FIRE/Demon – Tuner/3/300/1300
The Synchro Monster this card is used as a Synchro Material Monster for gains 300 ATK.

TSHD-JP011 Synchro Magnetor
EARTH/Machine – Tuner/3/1000/600
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.

TSHD-JP012 Infernity Mirage
DARK/Demon – Effect/1/0/0
This card cannot be Special Summoned from the Graveyard. If there are no cards in your hand, activate by Releasing this card, and selecting 2 “Infernity” monsters in your Graveyard. Special Summon the selected monsters.

TSHD-JP013 Infernity Reloader
DARK/Warrior – Effect/1/900/0
If there are no cards in your hand, once per turn, you can draw 1 card. Reveal the card drawn this way to your opponent, and if it is a Monster Card, inflict damage to your opponent equal to its Level x 200. If it is a Magic or Trap Card, take 500 damage.

TSHD-JP014 Infernity Beetle
DARK/Insect – Tuner/2/1200/0
If there are no cards in your hand, you can Release this card and Special Summon up to 2 “Infernity Beetles” from your Deck.

TSHD-JP015 Infernity Revenger
DARK/Demon – Tuner/1/0/0
If this card is in the Graveyard, and there are no cards in your hand, when a monster you control other than “Infernity Revenger” is destroyed by battle by an opposing monster and sent to the Graveyard, you can Special Summon this card from the Graveyard. The Level of this card Special Summoned this way becomes equal to the Level of the monster of yours destroyed by the opposing monster.
Rare

TSHD-JP016 Revival Rose
DARK/Plant – Effect/4/1300/1300
When a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card in your Graveyard to your field.
Rare

TSHD-JP017 Deformer Cleanen
WIND/Machine – Effect/1/0/0
This card gains the appropriate effect based on its battle position:
● Attack Position: Once per turn you can send 1 Equip Card equipped to this card to the Graveyard to inflict 800 Damage to your opponent’s Lifepoints
● Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card treated as Equip Card. (You can only equip 1 monster at a time to this card.)
Rare

TSHD-JP018 Rose Bird
WIND/Plant – Effect/4/1800/1500
When this face-up Attack Position card is destroyed by the attack of an opponent’s monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monster from your Deck to your field in Defense Position.
Super Rare

TSHD-JP019 Spore
WIND/Plant – Tuner/1/400/800
Activate when this card is in your Graveyard by removing from play 1 Plant-Type monster other than this card. Special Summon this card from the Graveyard and this card gains the Level of the removed monster. The effect of “Spore” can only be activated once per duel.

TSHD-JP020 Fairy Archer
LIGHT/Fairy – Effect/3/1400/600
During your Main Phase you can inflict 400 Damage to your opponent’s Life Points for each face-up LIGHT monster you control. This card cannot attack during the turn you activated this effect. The effect of “Fairy Archer” can only be activated once per turn.

TSHD-JP021 Bio-Falcon
LIGHT/Machine – Effect/4/1700/1200
While this card is face-up on the field, when a Machine-Type monster is destroyed by battle and sent to the Graveyard, you can add 1 Machine-Type monster with 1000 ATK or less from your deck to your hand.

TSHD-JP022 Petit Tomabo
DARK/Plant – Tuner/2/700/400
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 “Inmato” monsters from your deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material during this turn.

TSHD-JP023 Magidog
LIGHT/Spellcaster – Effect/4/1700/1000
When this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro monster, you can select and add 1 Field Magic Card in your Graveyard to your hand.

TSHD-JP024 Raina the Light Charmer
LIGHT/Spellcaster – Effect/3/500/1500
FLIP: Take control of 1 LIGHT monster on your opponent’s side of the field for as long as this card remains face-up on the field.

TSHD-JP025 Elekirin
LIGHT/Thunder – Effect/4/1200/100
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards until the End Phase of this turn.
Super Rare

TSHD-JP026 Elecfox
LIGHT/Thunder – Tuner/2/800/100
When this card is destroyed by your opponent, your opponent cannot Special Summon nor activate the effect(s) of Magic, Trap or Effect Monster Cards during that turn.

TSHD-JP027 Elecpecker
LIGHT/Thunder – Effect/3/1000/100
This card can attack twice per Battle Phase. Monsters that battled with this card cannot change their Battle Position.

TSHD-JP028 Core-Chimail Sandman
EARTH/Rock – Effect/4/1900/1200
This card’s controller either sends 1 “Core Chimail’s Iron Core” from their hand to the Graveyard or reveals 1 Rock-Type monster in their hand to their opponent during each of their End Phases. Otherwise, this card is destroyed. When your opponent activates a Trap Card, you can Release this card to negate the activation and destroy that card.
Rare

TSHD-JP029 Memory Crush King
DARK/Demon – Effect/5/2000/0
When this card inflicts Battle Damage to our opponent’s Life Points by attacking directly, remove from play all Synchro Monster in your opponent’s Graveyard, and inflict 1000 Damage for each card removed that way.

TSHD-JP030 Delta-Tri
LIGHT/Machine – Effect/4/1200/1000
If this card destroys an opponent’s monster by battle, activate by selecting 1 of the following effects: ● Select 1 equippable Union Monster in your Graveyard and equip it to this card. ● Select 1 face-up LIGHT Machine-Type monster you control, return it to the owner’s deck, and draw 1 card.

TSHD-JP031 Trigon
Once per turn, during your Main Phase, if you control this card, you can equip it to a Machine-type monster on your side of the field treated as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card’s effect, if the equipped monster destroys a monster by battle, select 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard and Special Summon it. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card instead.)
FIRE/Dragon – Union/3/500/1700

TSHD-JP032 The Turtle Once Called God
WATER/Aqua – Effect/1/0/1800
While this card is face-up on the field, neither player can Special Summon monster(s) with 1800 ATK or more.

TSHD-JP033 Revenantoad
WATER/Aqua – Effect/2/100/2000
While this card is face-up on the field, its name is treated as “Death Frog”. Remove from play 1 “Frog” monster in your Graveyard to Special Summon this card in your Graveyard to your field. This card cannot be used as Synchro Material.

TSHD-JP034 Batteryman AAA
LIGHT/Thunder – Effect/4/0/0
When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon 1 “Batteryman Triple-A” from your hand or Graveyard.

TSHD-JP035 Fuel Cell Batteryman
LIGHT/Thunder – Thunder/6/2100/0
If you control 2 or more face-up “Batteryman” monster, you can Special Summon this card from your hand. Once per turn, you can select and return 1 card your opponent controls to the owner’s hand by releasing 1 “Batteryman” monster other than this card.
Rare

TSHD-JP036 Keymouse
EARTH/Beast – Tuner/1/100/100
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your deck to your hand.

TSHD-JP037 Ally of Justice Core-Destroy
DARK/Machine – Effect/3/1200/200
If this card battles with a LIGHT monster, destroy that monster without applying Damage Calculation.

TSHD-JP038 Darkness Hunter
LIGHT/Beast-Warrior – Effect/4/1700/1000
If your opponent controls 2 or more face-up monster, and the Type of all these monsters is the same, send 1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it.

TSHD-JP039 Perfect Declarer
LIGHT/Angel – Ritual – Effect/6/1800/2800
This card can only be Ritual Summoned with the Ritual Magic Card, “Declarer Promise”. Activate by sending 1 Angel-Type monster from your hand to the Graveyard. Negate the activation of an opposing activated Effect Monster’s effect, Magic, or Trap Card, and destroy it.

TSHD-JP040 Blackfeather Dragon
DARK/Dragon – Synchro – Effect/8/2800/1600
1 Tuner + 1 or more Non-Tuner monster
If you would take Damage from a card effect, place 1 Blackened Feather Counter on this card instead. This card loses 700 ATK for each Blackened Feather Counter on this card. Once per turn, you can remove all Blackened Feather Counter from this card to reduce the ATK of 1 face-up monster your opponent controls by 700 Points for each Counter removed, and inflict Damage to your opponent’s Life Points equal to the value reduced this way.
Ultra/Ultimate Rare/Holographic Rare

Black Feather, Blackfeather, Black-Feather are not the same, as they are written different in Japanese, but to stay close to the original they’re are written only slightly different

TSHD-JP041 Daemon Chaos King
DARK/Demon – Synchro – Effect/7/2600/2600
1 Demon-Type Tuner + 1 or more non-Tuner monsters
When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
Ultra/Ultimate Rare

TSHD-JP042 Infernity Death Dragon
DARK/Dragon – Synchro – Effect/8/3000/2400
1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, activate by selecting 1 monster your opponent controls if there are no cards in your hand. Destroy the selected monster, and inflict damage to your opponent equal to half its ATK. This card cannot attack during the turn in which this effect is activated.
Ultra/Ultimate Rare

TSHD-JP043 Splendid Rose
WIND/Plant – Synchro – Effect/6/2200/2000
1 Tuner + 1 or more Non-Tuner monster
effect unconfirmed: Once per turn you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls until the End Phase of that turn. Also by removing from play 1 Plant-Type monster in your Graveyard during a Battle-Phase this card attacked, this card’s ATK is halved until the End Phase and it can attack once again in a row.
Ultra/Ultimate Rare

TSHD-JP044 Chaos Goddess
LIGHT/Angel – Synchro – Effect/8/2500/1800
1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
Once per turn, activate by sending 1 LIGHT monster from your hand to the Graveyard, and selecting 1 Level 5 or higher DARK monster in your Graveyard. Special Summon the selected monster. It cannot be used as a Synchro Material Monster.
Ultra/Ultimate Rare

TSHD-JP045 Blackfeather Shoot
Normal Magic Card
Activate by sending 1 “Black Feather” monster in your hand to the Graveyard, and selecting 1 Defense Position monster your opponent controls. The selected monster is sent to the Graveyard.

TSHD-JP046 Black-Feather Treasure
Normal Magic Card
Activate by removing from play 1 “Black Feather” monster in your hand. Draw 2 cards. During the Turn your activated this card, you cannot Special Summon monster. You can only activate 1 “Blackened Feather Treasure” per turn.
Rare

TSHD-JP047 ZERO – MAX
Normal Magic Card
Activate by selecting 1 “Infernity” monster in your Graveyard if there are no cards in your hand. Special Summon the selected monster, and destroy all face-up monsters on the field with lower ATK than it. During the turn in which this card is activated, you cannot conduct your Battle Phase.
Rare

TSHD-JP048 Infernity Gun
Continuous Magic Card
Once per turn, you can send 1 “Infernity” monster from your hand to the Graveyard. If there are no cards in your hand, by sending this card on the field to the Graveyard, select up to 2 “Infernity” monsters in your Graveyard and Special Summon them.

TSHD-JP049 Nihilistic Purgatory
Normal Magic
Activate only if you habe 3 or more cards in your hand. Draw 1 card, and discard your whole hand during this turn’s End Phase.
Rare

TSHD-JP050 Scrambler Wave
Quickplay Magic Card
Change all Synchro Monster on the field to Defense Position, and during the End Phase, return all Synchro Monster face-up on the field to the Extra Deck.
Super Rare

TSHD-JP051 Miraculous Pyramid
Continuous Magic Card
Face-up Undead-Type monster you control gain 200 ATK for each monster your opponent controls. When 1 face-up Undead-Type monster you control would be destroyed, you can send this card to the Graveyard instead.

TSHD-JP052 Spring in the Sky
Continuous Magic Card
When LIGHT monster is destroyed by battle and sent to your Graveyard, remove from play that 1 monster and gain Life Points equal to that monster’s ATK.

TSHD-JP053 Dragon Laser
Quickplay Magic Card
Send 1 “Trigon” equipped to a “Deltatry” you control to the Graveyard. Destroy all monsters your opponent controls.

TSHD-JP054 Elecube
Equip Magic Card
Equip only to a Thunder-Type monster. The equipped monster gains 100 ATK for each Thunder-Type monster in your Graveyard. Also, by sending this face-up card you control to the Graveyard, 1 face-up Thunder-Type monster you control gains 1000 ATK.

TSHD-JP055 Electromagnetic Shield
Continuous Magic Card
Level 3 or lower face-up Defense Position Thunder-Type monster you control cannot be destroyed by battle. If you control a monster in face-up Attack Position, destroy this card.

TSHD-JP056 Worm Call
Continuous Magic Card
If your opponent controls a monster(s), and you control no monster, you can Special Summon 1 “Worm” Reptile-Type monster from your hand in face-down Defense Position. This effect can only be used once per turn.

TSHD-JP057 Triangular Formation of the Ice Barrier
Normal Magic Card
Activate by revealing 3 different “Ice Barrier” monsters in your hand to your opponent, and selecting 1 card your opponent controls. Destroy the selected card, and Special Summon 1 “Ice Barrier” monster from your hand.

TSHD-JP058 Core Chimail Initialize
Quickplay Magic Card
Activate by Releasing 1 “Core Chimail” monster you control. Add 1 “Core Chimail’s Steel Core” from your Deck or Graveyard to your hand.

TSHD-JP059 Declarer Prophecy
Ritual Magic Card
This card is used to Ritual Summon “Perfect Declarer”. You must also Release monster(s) whose total Level equals 6 from the field or your hand. When “Perfect Declarer” is summoned by the effect of this card, you can remove from play this card in your Graveyard to select 1 of the released monster for this Ritual Summon, and add it from your Graveyard to your hand.

TSHD-JP060 Graveyard Seal
Quick-Play Magic Card
Activate by discarding 1 card. During this turn, effects that activate in the Graveyard are negated.
Rare

TSHD-JP061 Shining Absorb
Activate by selecting 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monster you control gain ATK equal to the ATK of the selected monster until the End-Phase.

TSHD-JP062 Corridor of Suffering
While this card is face-up on the field, monster(s) Special Summoned from the Deck while face-up on the field cannot activated their effects, have their effects negated, and cannot attack.

TSHD-JP063 Power Frame
Normal Trap Card
Activate only when a face-up monster you control is selected as attack target by a monster with higher ATK than itself. Negate that attack, and equip this card to the monster that was the attack target. The equipped monster gains ATK equal to the difference of the attacking monster’s ATK and the ATK of the monster that was selected as attack target.

TSHD-JP064 Black Feather – Backflash
Normal Trap Card
Activate only when there are 5 or more “Black Feather” monsters in your Graveyard when your opponent declares a Direct Attack with a monster. Destroy all monster your opponent controls.

TSHD-JP065 Black Feather – Anchor
Normal Trap Card
Activate by Releasing 1 “Black Feather” monster, and select 1 face-up Synchro Monster you control. Until the End Phase the selected Monster gains ATK equal to the ATK of the monster released for the activation of this card.

TSHD-JP066 Black Thunder
Normal Trap
Activate when a “Black Feather” monster you control is destroyed by battle and sent to the Graveyard. For each card your opponent controls, inflict 400 Damage to your opponent’s Life Points.

TSHD-JP067 Bomb Guard
Normal Trap Card
Activate only when a card with an effect is activated that would destroy 1 monster you control. Negate the activation of that card and destroy it. Then inflict 500 Damage to your opponent’s Life Points.
Rare

TSHD-JP068 Infernity Reflector
Normal Trap Card
Activate by discarding your whole hand when an “Infernity” monster you control is destroyed by battle and sent to the Graveyard. Special Summon that 1 monster from your Graveyard, and inflict 1000 Damage to your opponent’s Life Points.

TSHD-JP069 Infernity Break
Normal Trap Card
Activate only if you have no cards in your hand.Select and remove from play 1 “Infernity” card in your Graveyard, and select and destroy 1 card your opponent controls.

TSHD-JP070 Damage Gate
Normal Trap Card
Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with an ATK equal to or less the Battle Damage you took.

TSHD-JP071 Infernity Inferno
Normal Trap Card
Discard up to 2 cards from your hand. Send a number of “Infernity” cards from your deck to the Graveyard equal to the number of cards discarded.
Rare

TSHD-JP072 Handless Fake
Continuous Trap Card
If you control a face-up “Infernity” monster, once per turn, you can remove from play your entire hand face-down until your next Standby Phase.

TSHD-JP073 Assault Spirits
Normal Trap Card
After activation, this card becomes an Equip Card and is equipped to 1 monster you control. If that monster attacks, by sending 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step, it gains ATK equal to the ATK of the monster sent to the Graveyard until the End Phase. This effect can only be used once per turn.

TSHD-JP074 Blossom Bomber
Normal Trap Card
Activate only when a Plant-Type monster you control destroys an opponent’s monster by battle and sends it to the Graveyard. Inflict Damage to your opponent’s Life Points equal to the ATK of the monster destroyed in that battle.

TSHD-JP075 Deformer Scramble
Normal Trap Card
Activate only when your opponent declares a direct attack, and you control no monster. Negate that attack and Special Summon 1 “Deformer” monster from your hand.

TSHD-JP076 Power Break
Normal Trap Card
Activate only if you control a face-up “Power Tool Dragon”. Return up to 3 Equip Cards from your field or Graveyard to your deck, and inflict 500 Damage to your opponent’s Life Points for each card returned this way.

TSHD-JP077 Core-Chimail’s Barrier
Normal Trap Card
If there are 2 or more “Core-Chimail’s Iron Core” in your Graveyard, you can activate this card when your opponent declares an attack with their monster, and destroy all face-up Attack Position monster your opponent controls.

TSHD-JP078 Crack to the Different Dimension
Normal Trap
Activate by declaring 1 Attribute, and selecting 2 monster of the declared Attribute in either player’s Graveyard. Remove the selected monsters from play.
Rare

TSHD-JP079 Synchro Ejection
Normal Trap Card
Select 1 face-up Synchro Monster your opponent controls and remove it from play, and your opponent draws 1 card.

TSHD-JP080 Chaos Hole
Counter Trap Card
Activate by paying 2000 Life Points. Negate the Normal Summon, Flip Summon or Special Summon of a LIGHT or DARK monster and remove it from play.

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Arquivado em Novidades do Pharaó